Release Date
February 9
BioShock 2: Hands-on demo reveals new enemies and greater choice
The fallout of Jack nosediving in Rapture had a ripple effect still felt by the city's inhabitants 10 years after he (and the Little Sisters) left. Now it's 1970 and the underwater dystopia is in even worse shape thanks to Big Sister. More terrifying than any foe in the first game, the agile and powerful Big Sister will viciously hunt you down if you do anything to disturb Rapture's twisted equilibrium. Maybe that's why the team at 2K Marin put players in control of a lumbering Big Daddy instead of a regular human. "Jack wouldn't survive BioShock 2," says creative director Jordan Thomas.
We got a chance to explore this dangerous new vision for Rapture in a hands-on demo that takes us through an early segment of the game. As we ride a train car to Ryan Amusements (a carnival complete with eerie music and animatronic figures of Andrew Ryan), the voice of Augustus Sinclair chimes in over our radio. That name should be familiar to fans of the game; Sinclair was one of the key figures in Rapture's scientific community before the city fell, and has managed to survive the harsh environment in the years since.
Incoming radio feeds from key characters still serve as story guides and assists with gameplay progress. As we move through Rapture, Big Daddy receives feeds from Sinclair and one of the game's antagonists, Sofia Lamb, an early political rival of Ryan's with strong utilitarian ideals. Her ultimate goal is to rebuild Rapture in a way that preserves the common good over good of the self by controlling the Adam supply.
( cut for length )
BioShock 2 Multiplayer
BioShock 2's multiplayer mode features a narrative that serves as a prequel to the roiginal game. Set during the fall of Rapture, players are plasmid test subjects for Sinclair Solutions. The game offers five modes, plus two variations of two of the modes. Only Capture The Sister, Civil War, and Survival of the Fittest modes were revealed at press time.
Capture The Sister plays much like "capture the flag" where teams battle to be the first to pick up the sister in the level and drop her off in a vent. In Civil War and survival modes players fight for the most kills. Multiplayer modes take place in the reworked iconic locations from the first BioShock, including Kashmir Restaurant and Mercury Suites.
All modes support 10 players. In addition to tools used in the single-player game, multiplayer-only plasmids (Houdini, Geyser Trap, and Aero Dash) and weapons (nail gun) are available. Other multiplayer-exclusive plasmids and weapons have yet to be revealed.
[Source: Game Informer Issue 200]
February 9
BioShock 2: Hands-on demo reveals new enemies and greater choice
The fallout of Jack nosediving in Rapture had a ripple effect still felt by the city's inhabitants 10 years after he (and the Little Sisters) left. Now it's 1970 and the underwater dystopia is in even worse shape thanks to Big Sister. More terrifying than any foe in the first game, the agile and powerful Big Sister will viciously hunt you down if you do anything to disturb Rapture's twisted equilibrium. Maybe that's why the team at 2K Marin put players in control of a lumbering Big Daddy instead of a regular human. "Jack wouldn't survive BioShock 2," says creative director Jordan Thomas.
We got a chance to explore this dangerous new vision for Rapture in a hands-on demo that takes us through an early segment of the game. As we ride a train car to Ryan Amusements (a carnival complete with eerie music and animatronic figures of Andrew Ryan), the voice of Augustus Sinclair chimes in over our radio. That name should be familiar to fans of the game; Sinclair was one of the key figures in Rapture's scientific community before the city fell, and has managed to survive the harsh environment in the years since.
Incoming radio feeds from key characters still serve as story guides and assists with gameplay progress. As we move through Rapture, Big Daddy receives feeds from Sinclair and one of the game's antagonists, Sofia Lamb, an early political rival of Ryan's with strong utilitarian ideals. Her ultimate goal is to rebuild Rapture in a way that preserves the common good over good of the self by controlling the Adam supply.
( cut for length )
BioShock 2 Multiplayer
BioShock 2's multiplayer mode features a narrative that serves as a prequel to the roiginal game. Set during the fall of Rapture, players are plasmid test subjects for Sinclair Solutions. The game offers five modes, plus two variations of two of the modes. Only Capture The Sister, Civil War, and Survival of the Fittest modes were revealed at press time.
Capture The Sister plays much like "capture the flag" where teams battle to be the first to pick up the sister in the level and drop her off in a vent. In Civil War and survival modes players fight for the most kills. Multiplayer modes take place in the reworked iconic locations from the first BioShock, including Kashmir Restaurant and Mercury Suites.
All modes support 10 players. In addition to tools used in the single-player game, multiplayer-only plasmids (Houdini, Geyser Trap, and Aero Dash) and weapons (nail gun) are available. Other multiplayer-exclusive plasmids and weapons have yet to be revealed.
[Source: Game Informer Issue 200]
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